says that victims make a saving throw against the special function shooting stars but does not say that victims make saving throws against the special functions ball lightning and spark shower. The ball moves as long as you actively direct it (a move action for you), otherwise it merely stays at rest, damaging any creature in its space. The sphere cannot be attacked or interacted with in any other way, but can be nullified by dispel magic, antimagic field or similar effects. Leonard Pat’s Tolkien-inspired Rules of War for Middle Earth, which would stimulate Gygax’s imaginary instructions, features wizard types capable of tossing a “fireball” at opponent parts. Whilst both do the same amount of damage (a hefty 8d6 to anyone in the area of effect, dex. At Higher Levels. If it enters a space with a creature, it stops moving for the round and deals 1d6 points of electricity damage per caster level (maximum 15d6), though a successful Reflex save negates that damage. At the start of each of your turns, bolts of electricity target up to 1d4 creatures in a 40ft range of the sphere. You create several balls of lightning that shed light as candles and move under your control. It moves 30 feet per round. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC . Ball Lightning (5e Spell) From D&D Wiki. A ball can move up to 100 feet per round and flies with perfect maneuverability. This starter subclass for the Cleric focuses on the aggressive usage of thunderbolts and lightning to slay their foes. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A bolt of lightning flashes down from the cloud to that point. DESCRIPTION You create two globes of lightning that fly in whichever direction you indicate. Your caster level is the total number of dice of damage (d6) that you can deal with this spell (maximum 15d6), divided however you see fit among the ball lightning. Fireball, meant initially as Fireball 5e, is a ball that forms a zone of flame. With a circuitous pass of your hand through the air, a crackling ball of lightning appears before you, accompanied by the smell of ozone. Each ball sheds light as a candle. For every 4 caster levels above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, to the maximum of 5 globes at 19th). You create one 3-foot-diameter ball of concentrated electricity per two caster levels (maximum eight balls). So, let’s batten the hatches and get ready for rough waters because there’s a storm coming in our Tempest Cleric 5E … Ball Lightning (Magic of Faerûn) Evocation [Electricity] Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Effect: One or more balls of lightning, up to 1/level Duration: 1 round/level Saving Throw: Reflex half Spell Resistance: Yes. Back to Main Page → 5e Homebrew → Spells → Sorcerer The description of the ring of shooting stars (Dungeon Master's Guide 232–3) (50,000 gp; 0 lbs.) Lightning … You can see a storm cloud which is 100 meters above from you and that cloud measurement are it has a cylindrical shape with 10 feet tall and 60-foot radius. Back to Main Page → 5e Homebrew → Spells → Druid Each creature within 5 feet of that point must make a Dexterity saving throw. Ongoing -5 HP and -1 AP for 1 RND. Back to Main Page → 5e Homebrew → Spells → Wizard, https://www.dandwiki.com/w/index.php?title=Ball_Lightning_(5e_Spell)&oldid=1224040. When you cast this spell using a spell slot of 3rd level or higher, the lightning damage of this spell (both on detonation and the lightning bolts) increases by 1d8 per slot level above 2nd. The lightning winks out if it exceeds the spell's range. Back to Main Page → 5e Homebrew → Spells → Warlock It cannot push aside unwilling creatures or batter down large obstacles. A medium-sized pulsating sphere of pure lightning energy is conjured at your target location. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Ball Lightning 2nd-level Evocation: Casting time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A medium-sized pulsating sphere of pure lightning energy is conjured at your target location. Call Lightning is a spell that's available as of level 3, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' These globes fly at a … You create a 5-foot-diameter ball of concentrated electricity that rolls in whichever direction you point, dealing electricity damage to creatures it strikes. This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and you may call a maximum of 15 bolts. Each creature in the line must make a Dexterity saving throw. Upon striking a creature, the ball stops and remains in place for the remainder of … In 5e indirect spells are generally stronger than direct spells outside of some extreme situations. Each ball sheds light as a candle. When you create the balls of lightning, you mentally program them to move as you desire, even around corners. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. Call Lightning 5e. II. Description [edit | edit source]. As part of your turn, you can both move the sphere up to 30ft in any direction, and concentrate its attack on one creature, guaranteeing that its next attack targets at least that creature. Common backgrounds for this class include vikings, warlords, demigods, or pious druids. With a circuitous pass of your hand through the air, a crackling ball of lightning appears before you, accompanied by the smell of ozone. Fireball 5e is one of the most famous wizard curses, which appeared since the original D&D game in 1974. Jump to: navigation, search. When you create the balls of lightning, you mentally program them to move as you desire, even around corners. The sphere makes a ranged spell attack against each target creature with a proficiency bonus equal to your spell proficiency. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. A ball can move up to 100 feet per round and flies with perfect maneuverability. Material Component: A handful of copper and iron pellets. A victim typically doesn't make saving throws against the functions ball lightning and spark shower. Spell level: druid 3cleric with air domain 3 Innate level: 3 School: evocation Descriptor: electricity Components: verbal, somatic Range: long (40 meters) Area of effect: large (5 meter radius) Duration: instant Save: reflex 1/2 Spell resistance: yes Description: All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6. A longterm pet peeve of mine from earlier versions of D&D that still finds grievance in 5th edition is that given the choice between learning fireball or lightning bolt you’d have to be crazy to opt for the latter. I. A bolt of lightning flashes down from the cloud to that point.