Deck Objectives: Create Infinite Thopter tokens to be utilized by a number of win conditions, such as [[Walking Ballista]] and [[Blasting Station]]. You may just say they each have a +million/+million counters to end the madness. As far as infinite combos go, this one is devilishly fun for me, and you’ll soon learn why. You’ll need Ral, Storm Conduit, two copies of Expansion, four mana to cast them in succession, and enough mana to get the combo going. This loop makes infinite Thopter tokens, infinite mana and thus can abuse Breya's abilities to bolt the entire table to death, boardwipe with the -4/-4, or gain infinite life. Grand Architect and Pili-Pala is used by a lot of players in various formats and is perhaps the most commonly known infinite mana combo. Then, cast any cheap spell (like Opt) to start the combo. You can then use Pili-Pala’s ability with this two mana to gain one mana of any color and repeat the loop as many times you want. Looping Shaarum the Hegemon with Sculpting Steel or Phyrexian Metamorph with either a Disciple of the Vault out, or casting Bitter Ordeal after the loop, A infinite combo + Altar of the Brood Out, Infitinte turns with Time Sieve + Thopter Assembly, Infinite Thopter tokens with Thopter Foundry + Sword of the Meek + Krark-Clan Ironworks/Infinite mana, Infinite mana with Basalt Monolith + Rings of Brighthearth or Monolith + Power Artifact, Darksteel Forge + Mycosynth Lattice + Navinyrral's Disk is a boardwipe for everyone but you, every turn, Myr Battlesphere + Nim Deathmantle + Asnod's Altar/Krark-Clan Ironworks is infinite mana and myr's, Infinite artifact loop, like Sharuum, with Marionette Master out, Infinite tokens/mana + Skullclamp = infinite draw, Cheating Blightsteel Colossus into play with, for example, Master Transmuter or Daretti's -2 abillity. This alone makes it a powerful card, but if you also add Academy Ruins, you can tap it on your upkeep to put it back on the top of your library. You need four cards to make this combo work. Anyone who plays Vintage frequently has probably come across this combo at least once. 8. It’s not infinite by itself- the two-card combo is limited by how much mana you have, but being able to dump 4 or 5 mana at end of turn into an instant army is nothing to sneeze at. Card draw/digging includes: Carthatic Reunion, Faithless Looting, Memory Jar, Padeem, Rhystic Study, Thirst for Knowledge, Dack Fayden and Brainstorm. You can now import it in the MTG Arena client. Perhaps the easiest card to make this kind of combo work is Enduring Scalelord. Niv-Mizzet has a couple of ways to make it work, but the concept is very simple. Selvala can tap for one green mana to add mana equal to the greatest power among creatures you control and then you untap it for one blue mana thanks to Freed from the Real. Sorin, Vengeful Bloodlord provides your creatures with lifelink during your turn and Famished Paladin can untap whenever you gain life. As it enters the battlefield, Zacama will untap all your lands. Krark-Clan Ironworks is redundancy for the Altar, Eldrazi Displace is redundancy for Nim Deathmantle. Help | Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. You just made someone hate you.eval(ez_write_tag([[728,90],'draftsim_com-leader-2','ezslot_18',162,'0','0'])); This combo saw some play in Modern, but it takes a while to start and is relatively easy to prevent. Spike Feeder comes to play with two +1/+1 counters on it, and you can remove one of them to gain 2 life.