Also despawning items could have some kind of warning indicator. This effectively retains the current settings but eliminates loss of items due to flowing water, falling off ledges, or falling into lava. I really like slicedlime's version of graves. bigpak. When I am facing a horde, I place a bunch of hoppers underfoot... (I don't actually do this, but it amuses me to think that someone might do so.). It should be obvious when the timer runs, it shouldn't depend on if the chunk is loaded or not, but maybe on the distance to the player that dropped it. Another possibility (which seems ideal) would be to have the game generate a temporary chest with one's items inside, which chest cannot be picked up, and which will automatically despawn after five minutes or upon being closed, whichever comes first. Change the 24000 to whatever you want (gameticks, 20 per second), Interesting. I agree with your disagreement. There's a way to mod it. Not in Minecraft. Or make items dropped by death simply not despawn. I don't mind a challenge to get back to my items quickly, but the way it's implemented right now is a bit half-baked. I just tested this and it doesn't seem to be true... (in 15w42a). - Kinkajou1015 - Kinkajou1015 User Info: gtaking5 I'm running a minecraft 1.8.8 server using craftbukkit. Without any players within a 128-block radius, mobs automatically despawn. Then I finally find the pile and it disappears in front of my eyes. If you want to talk about a stiff penalty for death, try deaths in which items are immediately destroyed in lava, or deaths in which items are carried via water streams. The time limit on getting your stuff back is not as bad in single player since it starts only when the chunk is loaded, but if you're on a crowded server, you can't even risk prep time. 5 minutes is generous. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. I'm also reminded of the mechanics of certain PvP MMORPGs. It's not exactly what you want, but I think it's still a nice effect and has a similar function. I disagree. A good addition, though, might be a timer in the corner of the screen. Especially in Hard difficulty. Needs some updating to 1.9 but that's not too hard. Instead of increasing the item despawn time (which would be really difficult to do per-item, but not impossible) you should instead use some other command system. You could also easily add an age score to the grave armorstand and kill the armorstand after 20 minutes (although there could be a problem if the armorstand is out of render range). Now I know pretty Minecraft's been marketed to mostly roguelike fans initially who have had years of getting used to permadeath destroying, but some of us actually enjoy being able to acquire or create something and know we'll keep it forever. Nope. Like blinking or making a sound a few seconds before vanishing. Press question mark to learn the rest of the keyboard shortcuts. #1 Oct 1, 2011. bigpak. I like the idea of a special compass which points to the location of one's most recent death (or maybe a 'death map' which can be crafted after one's death, and which shows the coordinates of the body). A Minecraft-friendly version of this could be to make only items worn (armor) or in one's hotbar drop, which could prompt new combat strategies (e.g. Instead of increasing the item despawn time (which would be really difficult to do per-item, but not impossible) you should instead use some other command system. Anyone can break them to get their stuff though. Not dying is easy. Set the despawn to the max time you will allow in the spigot config, then you can easily just manually remove them yourself in a shorter time period if you do need. In addition I feel like it creates an additional layer of skill. Another possibility is to have an ender chest variant which receives items dropped upon death, which is expensive to craft and requires payment of some form (emeralds, diamonds, whatever) to receive items -- perhaps randomly distributing its inventory upon payment. Nothing overly complicated, your stuff just drops and behaves as any other dropped item. I'd love to see something like Graves from the OpenBlocks mod (like a chest you have to break, containing your inventory). You can read your coords while death screen is open. Instead of increasing the item despawn time (which would be really difficult to do per-item, but not impossible) you should instead use some other command system. Could be a penalty if you didn't know where you were when you died or died in a hostile place. The problem is that the penalty as it stands results in the potential destruction of hours of hard work in single player, and in PVP, the potential of all that work being turned into a benefit for the enemy. tl;dr: Meh. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Thanks for the suggestion, but you're right it's not what I'm looking for. Upon one's death, items which were not in a container would drop (and could be looted by the victor or other passersby), so when one's death was imminent many players would delay the inevitable via defensive buffs while they desperately sought to place high-value items into containers. I am pretty sure it is based on ticks so it probably varies depending on server load... Despawn time is supposed to be set at about 5 minutes, though many variables will make this number different. I'll keep it in mind, though.